Nowhere to Run

Enchantment
Classic, NearMint, 

Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.


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LanguageEnglish
supertype(not set)
typeEnchantment
subtype(not set)
colorB
styleClassic
number111
rarityUncommon
manacost1 B
conditionNearMint
power
toughness
artistJodie Muir
layoutRegular
loyalty