Hall of Storm Giants

Land
Classic, NearMint, 
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

€2.99

Watchdog
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LanguageEnglish
supertype(not set)
typeLand
subtype(not set)
color(not set)
styleClassic
number257
rarityRare
manacost(not set)
conditionNearMint
power
toughness
artistJohannes Voss
layoutRegular
loyalty