Eccentric Apprentice

Creature - Wizard
Classic, NearMint, 
Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

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LanguageEnglish
supertype(not set)
typeCreature
subtype Wizard
color U
styleClassic
number57
rarityUncommon
manacost2 U
conditionNearMint
power2
toughness2
artistCampbell White
layoutRegular
loyalty