Captive Weird // Compleated Conjurer

Creature - Weird
Classic, NearMint, 

Defender

{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.

1/3

Compleated Conjurer

Color Indicator: Blue and RedCreature — Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

The Furnace Host saw no need for such caution.

3/3


€0.25

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LanguageEnglish
supertype(not set)
typeCreature
subtypeWeird
colorU
styleClassic
number49
rarityUncommon
manacostU
conditionNearMint
power1
toughness3
artistManuel Casta?�n
layoutRegular
loyalty